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Inside Mac Games Volume 4 #9
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IMG 40 Sep 1996.iso
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More Goodies
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Inside Games Update
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TEXT_134.txt
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1996-09-03
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such goodies as animated bullets or interactive image maps to your WWW
pages.
Plus the company has also launched a new version of their Shockwave browser
plug-in. You'll no longer have to wait for an audio file to download--once
you click the play button, you'll immediately hear full CD-quality sound
streaming from your speakers. This new iteration of the plug-in can also be
downloaded from the company's WWW site.
Nielsen: THE TELE'S TOP TEN
From the Nielsen Media Research for July 22-28 the following programs rated
in the top ten:
1. Summer Olympics Tuesday, NBC, 27.2 percent, 26.1 million homes
2. Summer Olympics Thursday, NBC, 26.8 percent, 25.7 million homes
3. Summer Olympics Sunday, NBC, 23.4 percent, 22.4 million homes
4. Summer Olympics Monday, NBC, 22.9 percent, 22.0 million homes
5. Summer Olympics Wednesday, NBC, 22.4 percent, 21.5 million homes
6. Summer Olympics Saturday, NBC, 19.4 percent, 18.6 million homes
7. Summer Olympics Friday, NBC, 17.9 percent, 17.2 million homes
8. Home Improvement, ABC, 9.1 percent, 8.7 million homes
9. 60 Minutes, CBS, 9.0 percent, 8.6 million homes
10. ABC Monday Night Movie: The Tommyknockers, Pt. 2, 8.2 percent, 7.9
million homes
10. Coach, ABC, 8.2 percent, 7.9 million homes (tie with above program)
Prodigy: RACING INTO PRODIGY
Racing is one of the top sports enjoyed by Americans. In racing, NASCAR is
definitely a contender as the leading racing car venue. Prodigy Inc. has now
made available NASCAR Racing as a Prodigy-created Web site. You'll be able
to read the latest racing news, engage in chats with NASCAR drivers each
Tuesday morning, and chat with other fans online. To get to this location,
you can JUMP:nascar, which is only available to Prodigy subscribers.
Sega of America: AN IDEAL ARRANGEMENT
Sega of America Inc. ( http://www.sega.com) and Ideal Entertainment Inc.
are working jointly in the areas of motion picture, television, and
merchandising rights to the Sega video game VectorMan. A computer-animated
sci-fi/action film scheduled for theatrical release in late '97, this
feature will be produced by Ideal Entertainment in association with
Tribaltek. Tribaltek has received attention for producing the digital
effects on Independence Day. Additionally, Tribaltek is overseeing the Toy
Story-like 3-D rendering of characters and environments based on the
popular Sega Genesis video game.
SEGASOFT IS JUMPING FOR JOY WITH TRAMPOLINE
SegaSoft, Inc. has joined forces with Media Station, Inc., to co-publish
Puzzle Castle. SegaSoft is known as an interactive entertainment developer
and Media Station is a developer of interactive family entertainment.
Puzzle Castle will be published under SegaSoft's newly created Trampoline
brand targeting children pre-school to age 12. Puzzle Castle is a unique
interactive CD-ROM puzzle-adventure for children ages 4 and up that is
based on the best-selling Young Puzzle Books from Osborne Publishing.
SegaSoft: HEY ROCKY, WATCH ME PULL A RABBIT OUT OF MY HAT!
A famous line from the cartoon Rocky & Bullwinkle will soon be featured in
Fractured Fairy Tales: The Frog Prince. SegaSoft, Inc., and Media Station,
will be publishing this title based on the classic Rocky and Bullwinkle &
Friends cartoon series from Jay Ward Productions, Inc. Designed for
children ages 4 and up, Fractured Fairy Tales: The Frog Prince will be
SegaSoft's second title to be released under its new Trampoline brand.
TIME WARNER PLANS JAPANESE DISTRIBUTION
Time Warner will have Japanese toymaker Bandai Co. market Warner video
entertainment software in Japan. Included in this contract will be music
and sports software, videocassettes,laser discs and digital video discs.
The two subsidiaries that concluded the agreement are Bandai Visual Co. Ltd
and Warner Vision Japan, part of the software production arm of the Time
Warner group.
Warner Brothers: LETTER CAMPAIGN RENEWS BABYLON
Warner Brothers asked folks on the Internet to campaign with letters to
maintain its TV series, science-fiction thriller, Babylon 5. And the
results were awesome--the Internet-led, letter-writing campaign to various
TV stations was at least partially responsible for the show's return in
November 1996 for a fourth season. Letter writers were instructed to be
polite, be brief, and if your station was running B5 in a terrible time
slot, ask them to move it.
Whirlpool: WEB SITE IS COOKIN'
The variety and depth of World Wide Web sites continues to expand. One of
the latest is a new WWW site from Whirlpool Corporation's Whirlpool
Homelife Network at http://www.whirpool.com. Their new location also has
section devoted specifically to those who have children in their home and
this spot is called Kid Stuff. Children are taught cooking and kitchen
basics and will find easy-to-make and tempting recipes they can make for
themselves. There are international recipes from The Kids' Multicultural
Cookbook, written by Deanna Cook. In fact, our younger citizens could host
an Around the World Ice Cream Party. Even the toppings are culturally
appropriate, from African peanut brittle to sliced kiwi from New Zealand.
Recipes in this area change each month. In the future, Chinese, Irish and
Italian fare is planned. There's plenty of fare for adult digestion, as
well.
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Mudgeon's Magical Ministry #3
In this particular sermon, I cover Interplay's Editor's Day
Interplay Could Rule
Public Relations and Marketing Departments tend to be the goat for almost
anyone these days, whether the originators of the derogatory remarks are
the press, other in-house departments, or consumers. After all, the
majority of blame for missed ship dates, product that allegedly fails to
operate in the way such might have been be advertised, and for original
spam, PR and Marcom departments take the brunt of the criticism. In many
cases, the heat directed at their kitchen is unjustified!
Verily, in a few cases, such antagonistic comments may well be valid. Poor
planning and ineffective marketing/public relations execution tends to
leave a bitter taste in many mouths. However, when done well, and when
plans are executed as though everyone knows what the gameplan is, kudos
must be extended. Especially when such programs bring to the light of
editorial scrutiny the knowledge that an even better day is dawning for a
specific company. After all, such is the reason why companies, such as
Interplay, tend to host Editor's Day programs. Self-serving, aye! But only
if the product's being so touted are, indeed, worth their weight in ink.
Should one be enamored with digital FUN, the kind of entertainment that
leaves you gasping for more, and if that joviality and sense of belonging
to the industry is imparted to you for several hours at such an affair, and
there is a true enjoining of spirit at such a presentation, everyone
becomes a winner. Especially so the consumer, for valuable feedback on all
efforts is offered. The game product managers may learn from the editorial
press what may be right, or wrong, with their titles. And, the editorial
press learns the truth about a previously rumored title, seeing the
concrete and the foundation poured simultaneously.
Interplay's Editor's Day last week, with the theme Christmas in July, was
an event to which I was invited and that, I can honestly state, was one of
enormous enjoyment. The event was complete with carolers, Christmas
stockings and many titles, making the theme quite appropriate.
In fact, this event revealed to me that Interplay could easily become one
of the top three game publishers over the next eight months or so.
Interplay could rule, for their title list is extremely strong. The demos
and gameplay I witnessed certainly rival the offerings of any game
developer and/or publisher currently making their mark in our industry. I
only viewed a couple of "also-ran" titles, and both were in early
development, making what I observed to be somewhat early to determine its
ultimate viability.
With the commitment the Interplay product managers appear to be making to
their titles, their pride of ownership, and the customer satisfaction goals
that Interplay's Direct Marketing Department is driving, such good works
deserve heartiest congratulations.
My delight at the upcoming Interplay product line may be construed as
merely empty words. After all, the proof rests with the finished pudding,
not simply the flavoring that has yet to be mixed with the other
ingredients. Yet, please bear in mind I have been studying and writing
about the computer industry since 1980--when I see a title that looks like
a duck, speaks like a duck, swims and flies like a duck, I tend to believe
such may find an orange sauce glaze as testimonial to its edible genre.
That is, unless there are some extremely astute sfx at work to deceive such
a perception. My Interplay observations lead me to believe the titles I
mention next will be solid hits with the consumer and generous income
generators for Interplay and its various divisions.
The company itself is comprised of several divisions. There's Interplay
itself (PC-based digital entertainments), MacPlay (Macintosh titles),
Console (Nintendo 64, Sony PlayStation and Sega Saturn video games), VR
Sports (sports sims for PC and Console platforms), Brainstorm (the
company's new children's software division) and a new division (final name
not selected yet) for the company's TSR-licensed products and role-playing
titles. The leader of this creative company is a rascal named Brian
Fargo--he's been developing games for more than a decade. Recall The Bard's
Tale? Aye, that be his! And Brian Fargo appears to be one who truly
believes games must be more than but a mass of bytes blended together to
quickly hack out another also-ran title.
Prithee, gather ye about, lads and lassies, and let us take a gander at the
credibles coming from Interplay. Using the new Inside Games & Entertainment
Update review table format, the titles are alphabetically listed.
My insights to these titles are, in most cases, based upon pre-alpha, alpha
and beta versions of upcoming games and all comments should be tempered by
such knowledge. In a few cases, the titles are close to their expected
street date, and, therefore, my reaction is more critical of the nearly
finished product. All-in-all, Interplay has much to gain, over the coming
months, as their parade of product is most impressive!
Ahhh, two last items I must mention. First, and foremost, is the fact that
much of Interplay's product is developed internally. Many might believe
this company is like so many others, simply a publisher of other company's
creative work--not so. Secondly, Interplay has made their announced street
dates on their last seven titles. That, my friends, is most honorable!